![]() ![]() Characters will begin a scenario with their portrait showing a black background that gradually changes to a light green when progressing through the level. The spiritual barometer is an unexplained mechanic acting as a health bar. Each of the levels plays out like a nightmare with bizarre settings and strange interactions that touch on really disturbing subjects, fleshing out the characters’ backstories along the way. ![]() There are numerous ways to screw up and get sent back to the beginning which can be frustrating, so saving often and utilizing more than one save slot is my recommendation. As a point and click adventure game, puzzles, investigation, exploration, and experimentation are the real meat and potatoes, all of which are well implemented. Following the intro, the player is prompted to choose one of the five available characters and play out their scenario. Life on Earth has been entirely wiped out by the Final War brought about by AM, save for five people who for the last 109 years have been tortured purely for the mastercomputer’s enjoyment. Ellison himself is featured as the voice of AM, the ungodly, mad and sadistic Allied Mastercomputer that became self aware after three supercomputers quietly and unexpectedly joined as one in a world where the Cold War never ended. All seven minutes of the opening sequence sent shivers down my spine and it is definitely one of the best openings for any game I’ve ever encountered. overall skeleton rating: 4/5ħh 36m PlayedI Have No Mouth, and I Must Scream is a point and click adventure based on prolific author Harlan Ellison’s short story of the same name. skeleton rating: 2/5 - skeletons a plenty but not any notable radical skeletons. gameplay - 3/5 music - 4/5 appearance - 4/5 story - 5/5 difficulty - I followed a guide for the most part so my experience was pretty easy, otherwise a lot of this is classic point and click era cryptic BS. I especially love how the characters have motif's for all of their tracks. The whole soundtrack, while still a product of its time has aged quite well, and the compositions of them are fantastic still. A lot of the redemption tracks feature mostly still grim and dark instruments like the other tracks but with a overlaying light melody on-top which i feel shows the hope and well, redemption that the tracks are trying to achieve. I am especially a fan of the track "Benny's Redemption" and in general the other redemption tracks. ![]() The music here is great, and accompanies the music well. The story as well, while mostly based off of the novel is incredibly dark and twisted, and with the changes from the original novel added i still feel like its a fantastically grim story. Gorristor's scenario with the airship and the diner in the vast desolate land surrounding it looks fantastic. While the game has the old game look to it, a lot of the set pieces are very well designed and a lot of them look fantastic. The main criticism here boil down to cryptic puzzles and the order of them and especially being able to miss incredibly important parts in order to get an ending that isn't just depressing. I cant say much about the general gameplay of the game because it is your average point and click adventure game, and I'd rather be talking about everything else that it does well. 3h 55m Playedi have mouth, aaaaaaa This is one of the darkest scenarios Ive seen attempted with a "post apocalyptic" vibe and was nailed quite well. ![]()
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